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Project Architecture

AgentiLoop & The GoKart Ecosystem

Autonomous AI Generation & Evolution Project

This architecture document details the technical environment and product execution of the AgentiLoop development loop, highlighting how autonomous systems can successfully build, patch, and deploy production-ready codebases.

Godot 4 JavaScript & WebGL Swift 6.2 · Rust · Go

The Game Projects

ProjectCore StackTechnical Implementation Details
gokart.games Godot 4 Engine A 100% original, royalty-free arcade racer built for cross-platform deployment (macOS, Windows, Linux). To maintain absolute autonomy, all assets are procedurally drawn directly in code via rendering loops rather than loading external source files.
mk64js.gokart.games Pure JavaScript & WebGL A custom standalone rewrite utilizing classic 1996 fan assets. Instead of flat 2D billboard sprites, characters are fully modernized into dynamic 3D kart models. Features an innovative, automatic split-screen layout for peer-to-peer (P2P) online multiplayer across 2-4 connections.

Engine Physics & Optimization

System LayerRefinement & Architectural Approach
Physics AlignmentIntentionally departs from 100% strict legacy accuracy to patch severe bugs inherited from the original console release, such as wall clipping, geometry holes, and sudden momentum drops.
Asset HandlingEliminates asset parsing bottlenecks by using programmatic rendering structures. Code-driven meshes provide microscopic deployment footprints and near-instant processing.
Netcode StructureFuses the local "couch gaming" experience with real-time networking by rendering an automated split-screen canvas driven directly by synchronized peer-to-peer coordinate streams.

AgentiLoop Client Architecture

ComponentImplementation StackOperational Purpose
Desktop ControllerSwift 6.2 / SwiftUI / macOS Accessibility APIOperates apps natively via functional OS UI layers without fragile screen-scraping or absolute coordinate tracking.
Terminal HarnessRust & Go BinariesCross-platform CLI execution layer featuring full-screen interactive TUIs and aggressive state budgeting.
Falsification EngineStrict Goal-State AssertionsPrevents hollow task assertions by requiring explicit system evidence (compilation tokens, unit checks) before logging completion.
Risk SentinelJev Shell Advisor CheckersAnalyzes local script actions to calculate file-destructive scores, intercepting commands above safe operation limits.